Geometry

Part of my research evolves around geometric modelling with some topics related to computer graphics and vision. A particular direction is reverse engineering in the sense of generating computational descriptions of artefacts and natural objects and detecting patterns in the measured data suitable for analysis, modification and simulation applications. I am also working on point-based modelling, curves and surfaces, mesh processing, and related issues in differential and computational geometry.










A suitable watermarking scheme has to be sufficiently reliable such that it is feasible to use it as a mean to resolve disputes over ownership or origin of a particular object in the context of a court of law or similar situations. It should be infeasible to remove the watermark […]

Watermarking