Human Computation for Interpreting 2D Sketches of 3D Objects

2009: Human Computation for Interpreting 2D Sketches of 3D Objects. The Nuffield Foundation, Undergraduate Research Bursary 36899. F. C. Langbein, D. Bowen. £1,440.

Sketch input user interfaces for 3D geometric modelling software aim to convert 2D sketches into 3D models to provide simple, efficient shape input methods. However, in general 2D sketches portraying objects naturally provide insufficient information to create unique 3D models. Hence, various additional assumptions have to be made, which nevertheless do not always produce the expected result. Human computation is an approach where tasks that are difficult to perform by a computer are instead executed by humans, usually over the Internet, often in a game setting. This project aims to utilise this approach for sketch input and collect and analyse data of how humans interpret sketches to enhance and evaluate sketch input software.

Cite this page as 'Frank C Langbein, "Human Computation for Interpreting 2D Sketches of 3D Objects," Ex Tenebris Scientia, 1st May 2009, [accessed 7th May 2021]'.

CC BY-NC-SA 4.0 This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.